Force users

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Force users

Postby Kel » Fri Apr 22, 2011 6:47 pm

Alright, as promised, today is the introduction of FS characters into the roleplay.  Ultimately, we wanted to leave the choice completely up to the players as to who gets to start with a trained force user.  To accomplish that, we are introducing a new concept called character archetypes.  Essentially, anyone can create a trained Force user within an existing Force Faction, however, their progression is limited, as opposed to regular FS characters who start from scratch, and will have complete freedom over how they progress and which powers they choose, and no cap on their abilities.  The starting powers of these characters correspond to a completely maxed out apprentice for Feats and Skills, while having Knight level saber abilities.  Therefore:

Powers
Guardians: Sense 1, Jump 1, Push/Pull 1, Absorb 1, Defense 3, Stances 4, 4 bonus skills, 3 bonus feats
Sentinels: Sense 1, Jump 1, Push/Pull 1, Absorb 1, Defense 3, Stances 3, 5 bonus skills, 2 bonus feats
Consulars: Sense 1, Jump 1, Push/Pull 1, Absorb 1, Defense 3, Stances 2, 6 bonus skills, 1 bonus feats

Once they've successfully trained an apprentice, they will get a boost in abilities that corresponds to something in between a maxed out apprentice, and a maxed out knight.  Once they reach the rank of Master, their abilities cap off at a the level of a maxed out knight.  To start off, anyone can choose to create a character one of these archetype characters with an affiliation to the existing major Force groups (IKs, Ashlan or Sith).  Otherwise, you can start off as an Initiate of one of the Force groups with at most maxed out initiate abilities and progress using the regular Force system.  A few other rules/guidelines in relation to these:

  • The cap on powers is removed for leaders of Force factions and they can progress using the normal force system
  • If you have a force user in a faction that dies, you cannot create an archetype force user in the same faction
  • Approval of these is not guaranteed, if a situation arises where the number of trained force user greatly outnumbers the number of untrained force users or if it is being used to bailout the IC situation of a particular faction or group
  • Please make sure to review the approval guidelines

Questions, comments?
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Re: Force users

Postby GX » Fri Apr 22, 2011 7:29 pm

I am Confused.

Are you saying that people who start out in a Force Faction get those starting powers, or people who start from scratch?
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Re: Force users

Postby Kel » Fri Apr 22, 2011 7:32 pm

No, what I am saying is that you have two options.  The first is the traditional way where you start out as an untrained FS (or initiate in this case), and progress as you normally would.  The other option is to start out immediately with a Knight character, but in doing so you are confined to the outline above.  If choosing the second option, the cap on powers is removed if you are a faction leader, and you can progress as though you had chosen the first option and had gotten a character knighted.
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Re: Force users

Postby Cydon Prax » Wed May 04, 2011 11:23 pm

Force User Amendment


Starting today, players are allowed two (2) Force User Characters under the following guidelines:

1.) A Player may have two Force Users if they currently have no Archetype Knight-Level characters.

2.) A player with an Archetype Knight-Level character can not create a second FS until that Archetype character dies or is retired.

3.) If a player creates two Force User characters they must both be approved with initiate (or lower) level Force Abilities.

Players who were recently approved with an Archetype character but have yet to roleplay them may change their force abilities/history/affiliation and request a re-approval of that character.
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