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Read January 27, 2010, 10:38:15 AM #0
Kel

Announcement 2010

So happy belated new year to everyone, and with the inactivity that's plagued us during December and most of January, here's to hoping for a little more variety in RP with the end of the Sector Wars.  We are happy to announce a few changes we hope will help all of us focus more on roleplay.

Factions

Many have observed how factions or rather the use of factions for the sole purpose of galactic domination overwhelmed the server over the previous months, at the expense of character development, and other aspects of roleplay which should be important.  These concerns will be addressed in a modified factional system, however until that is released, there is a moratorium on fleet ordering.  Further, factions are being consolidated to account for the result of the Sector Wars, along losing whatever fleets they may have had left as well as returning to Rank 1.  So for now, these factions remain:

Imperial 501st (421st/Republic 1st merged with it)
Imperial Knights
Ashlan Alliance
Criminal Underground
Swords of the Shadowlands

For the others that are disbanded, if you want to to bring them back, all it takes is for a character to get two additional characters to recreate it.  For the factions that are consolidated, members that were in the now disbanded factions are not automatically added to the roster, but those characters must get themselves transferred recruited in-game.

Non-FS feat system

Upon the change to OJP, force users kept the same stats as they had in JA+/FM3, however due to the nature of the mod, gunners were made weaker by being limited to lvl 1 Feats.  Therefore, the following changes have been implemented:

  • Each level of a OJP feat, counts as a separate character Feat (ie Blaster III costs 3 feats as opposed to 1 feat like it was)
  • The total number of feats available to a character is increased from 8 to 16
  • Factions still grant 8 feats to characters based on their rank within the faction, and those 8 feats can be used to select any level 1 or level 2 feats out of the 12 made available by the faction
  • Level 3 feats and additional feats (feats 9-16) are obtained through the Guideline to Gunners
  • Existing factional characters can redistribute their feat points to obtain level 2 feats if they want
  • Sword using characters can now select Defense 1 as a feat, however they are not allowed to make an attempt to manually deflect with it, and any deflection deaths dealt by a character using it does not count
Force users

Force users will be undergoing a fundamental change in order to place more emphasis on the roleplay rather than focus on training or fighting just to get an increase in force powers.  The general difference is that, instead of a character becoming more powerful because they are successful at accomplishing tasks, or defeating others, characters will be judged on their effect in roleplay.  If a character is active in attempting to fulfill their goals, creates a lot of roleplay for others, undertaking the training of an apprentice etc... while showing progression, gaining wisdom and learning from experience, then their powers can subsequently reflect that.  For apprentices, progression is mostly based on roleplaying helping their masters with their tasks, where at the end of their training all must undergo a trial. 

Further, to remove the focus from the in-game training aspect, lightsaber skills will now be automatic, based on your rank within the force system.  These stats are as follows:

Initiate
Guardian, Consular, Sentinel: Shi Cho, Defense 1

Apprentice
Guardian: Shi Cho, 2 stances, Defense 2
Consular: Shi Cho, Defense 2
Sentinel: Shi Cho, 1 Stance, Defense 2

Knight
Guardian: Shi Cho, 2 stances, Defense 3
Consular: Shi Cho, 1 stance*, Defense 2
Sentinel: Shi Cho, 2 stances*, Defense 2

Master
Guardian: Shi Cho, 3 stances, Defense 3
Consular: Shi Cho, 1 stance, Defense 3
Sentinel: Shi Cho, 2 stances, Defense 3

*The extra stance gained can be switched in favour of getting Defense 3

Note: By automatic, it is meant that the abilities are gained progressively without the need for in-game training or combat experience, so simply being approved and on the same day recruited into a Force faction does not make you know Shi Cho & Defense 1.

What has been written in this section concerning progression is also applicable to the gunner progression system described above.  So any questions and comments, feel free to post here.


Quote
[13:02] Zifer: is the whole "Second Legacy" thing okay with you?
[13:02] Kel: yes
[13:03] Zifer: I wanted to make sure before i posted my huge ass reply
[13:03] Kel: lol
[13:04] Zifer: celeste and Tat had a kid
[13:05] Kel: o_O
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Read January 27, 2010, 12:13:25 PM #1
Rei

Re: Announcement 2010

Brilliant revisions, I think. Though, correct me if I'm wrong, but in actual gameplay in OJP, does it have a habit of upgrading your gunnery feats for you?


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:: Roll ::: o-o
:: Roll ::: Quoted
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Read January 27, 2010, 03:10:25 PM #2
Niftyeye

Re: Announcement 2010




Good idea on the feats, can picture a lot of people running around with level 3 E-11s however.


Still, I like the fact people can now customize that fact.



My Biographies

Dragill: So.. anyone else find Twi'Leks attractive?
Niftyeye: No?
Dragill: Oh... me neither.
Ramos: Rofl

Quote
BK-6182: Put a lead on it Seren before you get burnt, and you dont wanna get burnt now, do ya sweetheart?
Darth Seren: No?
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Read January 27, 2010, 04:18:21 PM #3
''Cj

Re: Announcement 2010

GoOod news. I like it.. especially the bit about the factions.  Grin

Though the last bit about the force users, is a bit confusin and, I need a bit of clarification on. So, we're still gonna be using the approval system? But using Role-play instead of combat as the reasons to request in your approval?

And so on the saber skills being automatic? this means they don't need to be requested/taught for apprentices, and would be learned progressively over-time, right? Though, they still hold the same amount of feat points as far as the force system is concerned, correct? And, does these stats apply to current toons or only new ones?

Also, does character development before today apply retro-actively towards the automatic saber stats?

F.E. Say toons that have had a lot of development but haven't really requested stat changes that much.. and have below the automatic stats for their rank in the Force System.

 uhh like Remi Nain for example. Would now have the automatic stats? Also, does this mean toons with more then the the Automatic Stats for their rank in saber combat now have their abillities lowered? and, if so how does one go about learning staff or duels in that case?
« Last Edit: January 27, 2010, 05:02:42 PM by ''Cj »

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[16:59] GX: (nipples are awesome btw)
Quote
[07:03] MartinJ: yeah I lure traveling foreigners to hostels of death all the time.
Quote
[17:38] Captain Sunshine: if there is no fun - the ultimate goal of roleplay - then what's the facking point in doing it in the first place
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Read January 27, 2010, 04:34:52 PM #4
Niftyeye

Re: Announcement 2010



Just a quick thing I did notice.... who said the 421st merged with the 501st?


I had Winters assign a new Commander to lead it.



My Biographies

Dragill: So.. anyone else find Twi'Leks attractive?
Niftyeye: No?
Dragill: Oh... me neither.
Ramos: Rofl

Quote
BK-6182: Put a lead on it Seren before you get burnt, and you dont wanna get burnt now, do ya sweetheart?
Darth Seren: No?
BK-6182: Right. Now Fack Off.

Biography Skins: http://hosted.filefront.com/Niftyeye
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Read January 27, 2010, 05:14:58 PM #5
Dragon

Re: Announcement 2010

Quote
Though the last bit about the force users, is a bit confusin and, I need a bit of clarification on. So, we're still gonna be using the approval system? But using Role-play instead of combat as the reasons to request in your approval?

Roleplaying and contribution to roleplay are now more rewarding and focused upon than achievements and combat.

Quote
And so on the saber skills being automatic? this means they don't need to be requested/taught for apprentices, and would be learned progressively over-time, right?

Consider it that each rank makes a character eligible to learn the lightsaber stance but they do not instantly become proficient in it. For instance an approved force user recruited into a faction is an initiate and can learn Shii Cho but they are not proficient in it and will need some basic tutoring in this ability. They should roleplay a reduced confidence in such stances until they have developed them further or through teaching.

Keep in mind however that an untrained force user should not:
a) have immediate access to a lightsaber
b) know how to use it


Quote
Though, they still hold the same amount of feat points as far as the force system is concerned, correct? And, does these stats apply to current toons or only new ones?

There are no other changes, a force user who is eligible for an additional stance finds that stance consume one of their Feat points. So a Knight Guardian gets 3 stances in total and as such 3 Feat points are consumed.



Just a quick thing I did notice.... who said the 421st merged with the 501st?


I had Winters assign a new Commander to lead it.

The Sector Wars have been devastating to all factions and the Empire probably the most affected. As such it would not be viable or possible for two regiments to exist now given:
-The entire experienced leadership has been killed
-Over 200,000 soldiers killed (100% of all NPC's)
-Their fleets destroyed entirely
-Imperial economy hit heavily
-Recruitment officers no longer abundant
-Lack of galactic authority/support (their territory is now much much smaller)

As such the regiments are consolidated into one otherwise you have approximately 3 members in each regiment (inactive members are to be moved to inactive). Should the Empire re-gain a high member base that warrants the existence of two regiments then such a formation can take place.
« Last Edit: January 27, 2010, 05:17:21 PM by Dragon »

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Read January 27, 2010, 06:03:05 PM #6
Dragon

Re: Announcement 2010

Apparently I was a little vague so clarification

Quote
So, we're still gonna be using the approval system?

Yes

Quote
But using Role-play instead of combat as the reasons to request in your approval?

Combat can still count but the overall impact of a character is more important. The relationships a character forms, the tasks they do for instance will be more rewarding than needing to fight and win. For instance a character like Sj might come in to contact with Locke, string him along and gain intelligence that he then feeds to his master and how he goes about it will matter regardless of whether he is successful. Essentially this boils down more to character development and on its own characters develop through interactions with others - not necessarily battles but social engagements.

Quote
And so on the saber skills being automatic? this means they don't need to be requested/taught for apprentices, and would be learned progressively over-time, right?

An apprentice never requested saber abilities, it was always a masters teaching that auto-granted them. They need to be taught for a force user to become proficient/confident in using a particular form - as such an apprentice should not be boldly throwing themselves in to a lightsaber battle just because they know the basics of Shii Cho. Being taught from a master will develop their proficiency level in a particular lightsaber skill. The approval for characters remains unchanged but anyone Knight and above does not need to request lightsaber skills but are expected to develop them through roleplay.

Quote
Though, they still hold the same amount of feat points as far as the force system is concerned, correct?

Yes, one stance = 1 feat point and a character needs free points to use a stance
Quote
And, does these stats apply to current toons or only new ones?

It applies to all force characters

Quote
Also, does character development before today apply retro-actively towards the automatic saber stats?

Yes, this change is simply making it less focused on training & combat for a force user to improve or learn lightsaber skills. Past developments count providing a character was eligible for the additional stance. For instance Sj who has been an apprentice can use everything from his Apprentice phase to justify development.
Quote
F.E. Say toons that have had a lot of development but haven't really requested stat changes that much.. and have below the automatic stats for their rank in the Force System.

If a character had not previously possessed a lightsaber stance prior to this change we assume they had known it on its basic level. For instance lets say Remi as a Knight had only learned 2 stances but was eligible for 3, he would assume that the 3rd stance was something he had always known since becoming a Knight only he was yet to fully develop it. For an Initiate/Apprentice it will be Masters/Knights who teach proficiency in a particular saber stance unless the individuals spend time themselves practicing.
Quote
uhh like Remi Nain for example. Would now have the automatic stats?

Yes if he is eligible for an additional stance and has the feat points free to gain it then yes he gains it. If he does not have spare Feat point he will need to swap out a feat point elsewhere if he wants the additional stance.

Quote
Also, does this mean toons with more then the the Automatic Stats for their rank in saber combat now have their abillities lowered?

If a character had learned too many Stances then yes they will need to lose one of them. The same applies to Defense. The update details the max stats eligible so anyone with too many is expected to lose them - I do not believe anyone will actually be needing to lose any saber stats based on this.

Quote
and, if so how does one go about learning staff or duels in that case?

There are two elements to Staff/Duels
1) Staff/Duals = Single Saber stance
2) Staff/Duals = Staff Lightsaber/Two Lightsabers

A character who is approved for Staff/Duals gains the single stance in them with their existing Defense abilities. However if they use Two Lightsabers or a Lighhtsaber Stave then they use Defense 0 only until they have improved enough to gain Defense 1 when using these. The additional Defense points needed are independent of this change - meaning you request the additional Defense points as if it was a typical Feat.

For example:
Juliet's single saber abilities are:

Shii Cho, Makashi, Niman (Staff), Ataru (Duals) + Defense 3

Juliets staff/dual abilities are:

Niman (Staff), Ataru (Duals) + Defense 1

As such Juliet has spent +1 Feat to gain the additional defense point. Staff/Duals will be treated in the same was as it was in the previous system:
1) Access to using the actual Dual Wield or Stave requires approval
2) Beginners in Dual Wielding or Stave have Defense 0 until points are spent to improve it
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Read January 27, 2010, 06:21:37 PM #7
Niftyeye

Re: Announcement 2010



Ok thats fine, it just kind of stamps on my feet because I gave the 421st to Ram-tard.


Oh well, Im probably going to save the member lists of both factions, then reform them into a new fresh faction, with the 501st being a sub-sector of it or whatever.




My Biographies

Dragill: So.. anyone else find Twi'Leks attractive?
Niftyeye: No?
Dragill: Oh... me neither.
Ramos: Rofl

Quote
BK-6182: Put a lead on it Seren before you get burnt, and you dont wanna get burnt now, do ya sweetheart?
Darth Seren: No?
BK-6182: Right. Now Fack Off.

Biography Skins: http://hosted.filefront.com/Niftyeye
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Read January 27, 2010, 06:39:58 PM #8
Holmes

Re: Announcement 2010


Ok thats fine, it just kind of stamps on my feet because I gave the 421st to Ram-tard.


Oh well, Im probably going to save the member lists of both factions, then reform them into a new fresh faction, with the 501st being a sub-sector of it or whatever.

Don't even worry about the 501st in my opinion.  Rather than regiments, just create the Remnant.  And from there, you could give out, for example, 'regiment roles.'  Rather than split the faction into parts, it simply is split by character specialties.  Of course that's just my opinion, you're free to do as you want.

I recommend avoiding regiments though.  they were a large part in the way charactersbecame less important than factions.
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Read January 27, 2010, 07:41:40 PM #9
Kel

Re: Announcement 2010

Quote
Though, correct me if I'm wrong, but in actual gameplay in OJP, does it have a habit of upgrading your gunnery feats for you?

It does, but I have had trouble getting it to consistently happen.  However I suspect it is highly influenced by the kill count one gets and generally you're looking at a kill count of FFA proportions for that to occur I would imagine.  Therefore, don't trust anyone's stats with a high kill count.


Quote
[13:02] Zifer: is the whole "Second Legacy" thing okay with you?
[13:02] Kel: yes
[13:03] Zifer: I wanted to make sure before i posted my huge ass reply
[13:03] Kel: lol
[13:04] Zifer: celeste and Tat had a kid
[13:05] Kel: o_O
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Read January 28, 2010, 12:47:18 AM #10
Rei

Re: Announcement 2010

Gosh, under these Force User rules Loria mighta been more awsome. Way to blow it for me! =p

But, anyway, yeah. Might be a good thing to check your gunnery stats once in a while. I assume Force User gun feats are largely unchanged? Though I think about my character Tori, who might stay an untrained FS for some time, will develop reasonable blaster skills an more. If she became trained, weould those transfer properly, even now?


Quote
Zifer: After I make a sex doll you'll all be sad
:: Roll ::: o-o
:: Roll ::: Quoted
Zifer: Sweet
Zifer: Funny thing is I know where I could probably have one made
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Read January 28, 2010, 12:49:24 PM #11
Tyrael

Re: Announcement 2010

All characters get 16 feats now, yes? Has the actual selection available for characters changed at all? Or do gunners still have the same limited palette to choose from?

Also, for FS, do they get 16 feats and THEN their Force feats? Or do their 16 feats count as part of their Force feats, meaning they get fewer "normal" feats than everyone else?


Quote from: Borrie
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Quote from: Serex Locke
the galaxy will open its eyes and cry 'save me', and I'll whisper 'no dice'"
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Read January 28, 2010, 01:34:36 PM #12
''Cj

Re: Announcement 2010

I think what they meant was characters can have up to 16 feats.. not get them automatically. with them earning up to 8 through Faction feats.. and the other 8 only being available by approval in the guideline to gunners thread.

Though i could be wrong, and every character could be a walking armory now. And, i'm pretty sure force user toons are still limited to level one feats.. though if  they did like other toons manage to work their way up through a normal faction to get 8 feats,  and then requested more I guess they could have more though I don't think they could be in the same feats. I.e. like lvl 2.
« Last Edit: January 28, 2010, 01:39:44 PM by ''Cj »

Quote
[16:59] GX: (nipples are awesome btw)
Quote
[07:03] MartinJ: yeah I lure traveling foreigners to hostels of death all the time.
Quote
[17:38] Captain Sunshine: if there is no fun - the ultimate goal of roleplay - then what's the facking point in doing it in the first place
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Read January 28, 2010, 02:21:08 PM #13
Dragon

Re: Announcement 2010

All characters get 16 feats now, yes? Has the actual selection available for characters changed at all? Or do gunners still have the same limited palette to choose from?

All characters can access 16 feats however they start with a max of 3 outside of a faction. In a faction their number of feats is determined by rank as before. The reason the number of feats is increasing is because it now costs 1 feat per level. So a person who has Level 2 Blaster is spending 2 feats as opposed to one in the previous system. So essentially characters are not that different from previously except were giving increased access to feats for those of higher level.
Quote
Also, for FS, do they get 16 feats and THEN their Force feats? Or do their 16 feats count as part of their Force feats, meaning they get fewer "normal" feats than everyone else?

Force Users still only have access to 4 Feats max, this is to balance Force Users with Gunners whereby prior to this change Gunners were still significantly weaker...now Gunners can be more effective if they develop and learn new skills.

The available 4 feats are also independent of the force feat/skill slots available. So its 4 on top of what they are eligible for with their force stats.
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Read March 13, 2010, 11:03:20 AM #14
Niftyeye

Re: Announcement 2010



How long before the Factional Rule comes out Admins? I know that the server is very quiet, but Cydon said that its nearly done just awaiting authorization, and Kel told me on Xfire the other day that hes gonna get cracking at it.

I know the server is quiet and everyone seems to be very busy, but I reckon the rule change might give a bit of activity, seeing as for me, 'Faction Wars' are one of the biggest flaws of Legacy.

Im talking about the Fleet wars of Attrition, nothing else.



My Biographies

Dragill: So.. anyone else find Twi'Leks attractive?
Niftyeye: No?
Dragill: Oh... me neither.
Ramos: Rofl

Quote
BK-6182: Put a lead on it Seren before you get burnt, and you dont wanna get burnt now, do ya sweetheart?
Darth Seren: No?
BK-6182: Right. Now Fack Off.

Biography Skins: http://hosted.filefront.com/Niftyeye
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Read May 02, 2010, 01:16:28 AM #15
Conscript

Re: Announcement 2010

Do the admins have any plans to resurrect RPing in the summer? that's always when it flourishes. at least from what I can remember

also, any plans for a teamspeak/ventrilo? I'd love to talk with you guys. I've been hanging out with you for years anyway.
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Read May 02, 2010, 07:57:41 AM #16
Niftyeye

Re: Announcement 2010

Do the admins have any plans to resurrect RPing in the summer? that's always when it flourishes. at least from what I can remember

also, any plans for a teamspeak/ventrilo? I'd love to talk with you guys. I've been hanging out with you for years anyway.


Well they keep hinting at some sort of Faction Rule which will come out and completly change the way rp is done on the server... however because people have been waiting for that rule they have stopped rping.


Teamspeak, I suggested that ages ago but it didnt really take off, I do think in an age like this though we could make use of it, could do all sorts of individual channels on the TS server, from an 'Ooc' channel, to an Admin channel, and to an all-muted rp channel (Im talking about when Dragon couldnt speak and rp at the same time, he felt stupid, lol)



My Biographies

Dragill: So.. anyone else find Twi'Leks attractive?
Niftyeye: No?
Dragill: Oh... me neither.
Ramos: Rofl

Quote
BK-6182: Put a lead on it Seren before you get burnt, and you dont wanna get burnt now, do ya sweetheart?
Darth Seren: No?
BK-6182: Right. Now Fack Off.

Biography Skins: http://hosted.filefront.com/Niftyeye
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Read May 03, 2010, 09:39:11 AM #17
Dragon

Re: Announcement 2010

You try being an evil Rp bitch then speaking at the same time - Its not easy!! I'm totally the opposite to all my characters!

And people didn't stop Rp'ing waiting for this faction rule, people stopped Rp'ing because other people stopped Rp'ing
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Read May 03, 2010, 11:03:57 AM #18
Zifer

Re: Announcement 2010


And people didn't stop Rp'ing waiting for this faction rule, people stopped Rp'ing because other people stopped Rp'ing
In related news scientists created and Irony machine, but it couldn't detect irony.

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Read May 03, 2010, 11:18:27 AM #19
Niftyeye

Re: Announcement 2010

You try being an evil Rp bitch then speaking at the same time - Its not easy!! I'm totally the opposite to all my characters!

And people didn't stop Rp'ing waiting for this faction rule, people stopped Rp'ing because other people stopped Rp'ing because the 'main rp event' which was the Imperial Civil War came to an end... so people had a cuppa t and had a break, and as soon as the new rule came into place they would start up again.



My Biographies

Dragill: So.. anyone else find Twi'Leks attractive?
Niftyeye: No?
Dragill: Oh... me neither.
Ramos: Rofl

Quote
BK-6182: Put a lead on it Seren before you get burnt, and you dont wanna get burnt now, do ya sweetheart?
Darth Seren: No?
BK-6182: Right. Now Fack Off.

Biography Skins: http://hosted.filefront.com/Niftyeye
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